event_inherited() element = 6 if instance_exists(obj_spamton_neo_enemy) damage = floor(global.monsterat[obj_spamton_neo_enemy.myself] * 5 / 3) if instance_exists(obj_sneo_bulletcontroller) target = obj_sneo_bulletcontroller.target grazepoints = 4 steptimer = 0 stepping = true pushback = 0 advancespeed = 3 image_speed = 0 mouthopen = false destroyonhit = 0 introtimer = 0 intro = 0 mouthx = 90 mouthy = 142 instance_create(x, y, obj_sneo_final_forme_hitbox) state = 0 formtimer = 0 stepdir = -1 made = 0 fakeheart = -4 fakeheart_speed = 0 effecttimer = 0 lerptimer = 0 inhalesfx = 0 hurtalpha = 0 bullet_suck_x1 = 20 bullet_suck_x2 = 130 bullet_suck_y1 = 100 bullet_suck_y2 = 190 movetimer = 0 moveframes = 12 movecon = 0 timer2 = 0 timer3 = 0 headoffset_x = 0 headoffset_y = 0 dmgcon = 0 back = instance_create(x, y, obj_sneo_final_forme_mouth_back) back.depth = depth + 1 if i_ex(obj_heart) back.depth = obj_heart.depth + 1 hidemouthback = 0 playback_sprite = scr_84_get_sprite("spr_sneo_playback")