event_inherited(); element = 6; if (instance_exists(obj_spamton_neo_enemy)) damage = floor((global.monsterat[obj_spamton_neo_enemy.myself] * 5) / 3); if (instance_exists(obj_sneo_bulletcontroller)) target = obj_sneo_bulletcontroller.target; grazepoints = 4; steptimer = 0; stepping = true; pushback = 0; advancespeed = 3; image_speed = 0; mouthopen = false; destroyonhit = 0; introtimer = 0; intro = 0; mouthx = 90; mouthy = 142; instance_create(x, y, obj_sneo_final_forme_hitbox); state = 0; formtimer = 0; stepdir = -1; made = 0; fakeheart = -4; fakeheart_speed = 0; effecttimer = 0; lerptimer = 0; inhalesfx = 0; hurtalpha = 0; bullet_suck_x1 = 20; bullet_suck_x2 = 130; bullet_suck_y1 = 100; bullet_suck_y2 = 190; movetimer = 0; moveframes = 12; movecon = 0; timer2 = 0; timer3 = 0; headoffset_x = 0; headoffset_y = 0; dmgcon = 0; back = instance_create(x, y, obj_sneo_final_forme_mouth_back); back.depth = depth + 1; if (i_ex(obj_heart)) back.depth = obj_heart.depth + 1; hidemouthback = 0; playback_sprite = scr_84_get_sprite("spr_sneo_playback");