if (id == instance_find(obj_sneo_faceattack, 0)) { boss = 1; if (i_ex(obj_spamton_neo_enemy)) { eyeshp = obj_spamton_neo_enemy.eyeshp; nosehp = obj_spamton_neo_enemy.nosehp; mouthhp = obj_spamton_neo_enemy.mouthhp; if (obj_spamton_neo_enemy.facebroken == 1) { eyeshp = -1; nosehp = -1; mouthhp = -1; } } else { eyeshp = 16; nosehp = 16; mouthhp = 16; } eyes = instance_create(x, y, obj_sneo_faceattack); eyes.hp = eyeshp; eyes.type = 1; eyes.target = target; eyes.damage = damage; eyes.first_time = first_time; nose = instance_create(x, y, obj_sneo_faceattack); nose.hp = nosehp; nose.type = 2; nose.target = target; nose.damage = damage; nose.first_time = first_time; mouth = instance_create(x, y, obj_sneo_faceattack); mouth.hp = mouthhp; mouth.type = 3; mouth.target = target; mouth.damage = damage; mouth.first_time = first_time; } else { boss = 0; }