event_inherited(); element = 6; image_alpha = 0; startscale = 1; destroyable = 0; if (instance_exists(obj_spamton_neo_enemy)) damage = floor((global.monsterat[obj_spamton_neo_enemy.myself] * 5) / 3); if (instance_exists(obj_sneo_bulletcontroller)) target = obj_sneo_bulletcontroller.target; grazepoints = 4; fade = 0;