event_inherited(); image_speed = 0; angle_speed = randomsign() * 10; target_speed = angle_speed; difficulty = 0; init = 0; opening = irandom(360); openingsize = 90; openingoffset = 135; destroyable = -1; direction = 180; speed = 3; weakpoint = instance_create(x, y, obj_sneo_cshot_weakpoint); weakpoint.barrier = self; weakpoint.depth = depth - 1; destroyonhit = 0; hitfreeze = 0; hit = false; movementstyle = 0;