event_inherited(); hp = 3; offset = 200; subindex = 0; animtimer = 0; drawcolor = c_white; flash = 0; image_yscale = 10; image_xscale = 2; difficulty = 1; slidedir = randomsign() * random_range(2, 6); destroying = 0; shoottimer = 29; vspeed = choose(4, -4); topy = obj_growtangle.y - 60; bottomy = obj_growtangle.y + 60; vbounce = 1; updown = 1; crushedObj = 0; maxspeed = 8; destroyonhit = 0; offsetCap = 0; crushtimer = 0; init = 0; siner = 0; pushback = 0; startdepth = depth; flashsiner = 0;