if ((difficulty == 4 && createdguns == 1) || (difficulty == 6 && createdguns == 1)) { gun1.x = x - 20; gun1.y = y - obj_spamton_neo_enemy.crusher_turret_distance; gun2.x = x - 20; gun2.y = y + obj_spamton_neo_enemy.crusher_turret_distance; if (hp < 1) { gun1.y = -9999; gun2.y = -9999; } }