topwall = instance_create(x - 40, y - 30, obj_basicbullet_sneo); topwall.depth = -999999; topwall.image_xscale = 1; topwall.image_yscale = -17; topwall.sprite_index = spr_hitbox_10px; topwall.mask_index = spr_hitbox_10px; topwall.visible = false; topwall.active = 1; topwall.destroyable = -1; topwall.destroyonhit = 0; bottomwall = instance_create(x - 40, y + 30, obj_basicbullet_sneo); bottomwall.depth = -999999; bottomwall.image_xscale = 1; bottomwall.image_yscale = 17; bottomwall.sprite_index = spr_hitbox_10px; bottomwall.mask_index = spr_hitbox_10px; bottomwall.visible = false; bottomwall.active = 1; bottomwall.destroyable = -1; bottomwall.destroyonhit = 0; creatednewalls = 1;