event_inherited(); hp = 3; offset = 200; subindex = 0; animtimer = 0; drawcolor = c_white; flash = 0; image_yscale = 10; image_xscale = 2; difficulty = 1; slidedir = randomsign() * random_range(2, 6); destroying = 0; new_movement = obj_spamton_neo_enemy.newcrushermovement; if (new_movement == 0) { direction = 180; speed = 0.4; friction = 0; } else { hspeed = obj_spamton_neo_enemy.crusher_start_hspeed; vspeed = random_range(2, -2); haccel = obj_spamton_neo_enemy.crusher_start_hacceleration; topy = obj_growtangle.y - 60; bottomy = obj_growtangle.y + 60; vbounce = 1; } updown = 1; crushedObj = 0; maxspeed = 8; destroyonhit = 0; offsetCap = 0; crushtimer = 0; init = 0; siner = 0; creatednewalls = 0; pushback = 0; createdguns = 0; startdepth = depth; flashsiner = 0;