if (playerhit) { if (timer > 0) exit; timer = 1; destroyable = 0; attackisdone = 1; depth -= 40; hspeed = 0; if (obj_sneo_lastattack.skip_2nd_part_hp > 0) { } obj_sneo_lastattack.endattack = 3; xx = x; yy = y; } else { }