d = instance_create(camerax(), cameray(), obj_fadein); with (obj_fadeout) instance_destroy(); d.image_blend = c_white; d.fadespeed = -0.034; global.turntimer = 1; with (obj_sneo_lastattack) instance_destroy(); with (obj_sneo_lastattack_hitbox) instance_destroy(); if (sprite_index == spr_sneo_bigshot_l) { with (obj_spamton_neo_enemy) { if (global.monsterhp[myself] == global.monstermaxhp[myself] && scr_sideb_get_phase() < 3) { obj_sneo_bulletcontroller.mercyaccumulated += 5; with (obj_spamton_neo_enemy) { __mercydmgwriter = instance_create(global.monsterx[myself], (global.monstery[myself] + 20) - (global.hittarget[myself] * 20), obj_dmgwriter); __mercydmgwriter.damage = 5; __mercydmgwriter.type = 5; global.hittarget[myself]++; } } else { global.monsterhp[0] -= ceil(global.monstermaxhp[0] * 0.05); if (global.monsterhp[0] < 0) global.monsterhp[0] = 1; } } }