if (obj_spamton_neo_enemy.difficulty == 2) { with (obj_sneo_lilguy) { if (collision_line(obj_sneo_biglaser.x, obj_sneo_biglaser.y, obj_sneo_biglaser.x + lengthdir_x(10, obj_sneo_biglaser.direction), obj_sneo_biglaser.y + lengthdir_y(10, obj_sneo_biglaser.direction), obj_sneo_lilguy, true, false)) { } } }