scr_bullet_init(); element = 6; destroyonhit = 0; active = 0; image_yscale = 0.05; image_xscale = 0; mask_index = spr_nothing; firecon = 0; effecttimer = 0; siner = 0; orbsize = 0; instance_create(x, y, obj_sneo_biglaser_friendlyhitbox); instance_create(x, y, obj_sneo_arm_laser_telegraph); if (instance_exists(obj_spamton_neo_enemy)) damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5; if (instance_exists(obj_sneo_bulletcontroller)) target = obj_sneo_bulletcontroller.target; grazepoints = 10; grazed = 1; _type = 0;