sons = -1; damage = 100; active = 1; move_towards_point(obj_heart_ch1.x + 8, obj_heart_ch1.y + 8, 1); friction = -0.3; timer = 0; con = 0; inv = 60; timepoints = 0; grazepoints = 3; target = 0; damage = 50; grazed = 0; grazetimer = 0; soundcon = 0; snd_play_ch1(snd_menumove_ch1);