myinteract = 0; talked = 0; checked = 0; global.flag[32] = 0; image_xscale = 2; image_yscale = 2; con = 0; image_speed = 0; teleportmode = 0; door_destination = room; door_location = room; on = 1; weirdlight = scr_dark_marker_ch1(x + 6, y + 96, spr_weirdlight_ch1); with (weirdlight) { depth = 895000; image_speed = 0.125; } if (global.plot < 60) on = 0; if (room == room_forest_fightsusie_ch1) { if (global.plot < 154) on = 0; } if (on == 0) { sprite_index = spr_shortcut_door_off_ch1; with (weirdlight) instance_destroy(); }