idletimer = 0; idlefacer = 0; talkfacer = 0; talkbuffer = 0; menu = 0; submenu = 0; global.typer = 6; draw_set_color(c_white); scr_84_set_draw_font("mainbig"); talktimer = 0; cur_jewel = 0; shopcharx = 0; siner = 0; for (i = 0; i < 20; i += 1) { menuc[i] = 0; submenuc[i] = 0; } onebuffer = 0; twobuffer = 0; upbuffer = 0; downbuffer = 0; hold_up = 0; hold_down = 0; _up_pressed = 0; _down_pressed = 0; murder = 0; moff = 415; global.currentsong[0] = snd_init("hip_shop.ogg"); global.currentsong[1] = mus_loop_ext(global.currentsong[0], 1, 0.98); menu = 0; menuc[0] = 0; menuc[1] = 0; menuc[2] = 0; menuc[3] = 0; menuc[4] = 0; item0pic = spr_heart; item1pic = spr_heart; item2pic = spr_heart; item3pic = spr_heart; itemtotal = 4; item[0] = 24; item[1] = 25; item[2] = 12; item[3] = 22; item[4] = 0; item[5] = 0; item[6] = 0; itemtype[0] = "item"; itemtype[1] = "item"; itemtype[2] = "armor"; itemtype[3] = "armor"; itemtype[4] = "item"; itemtype[5] = "item"; itemtype[6] = "item"; shopdesc[0] = stringsetloc("ITEM#Short for#ButlerJuice#+100HP", "obj_shop_ch2_swatch_slash_Create_0_gml_80_0"); shopdesc[1] = stringsetloc("ITEM#Spaghetti#woven by#master coders#Party +30HP", "obj_shop_ch2_swatch_slash_Create_0_gml_79_0"); shopdesc[2] = stringsetloc("ARMOR#A handsome#bowtie.", "obj_shop_ch2_swatch_slash_Create_0_gml_81_0"); shopdesc[3] = stringsetloc("ARMOR#Luxurious#brooch.", "obj_shop_ch2_swatch_slash_Create_0_gml_81_0_b"); for (i = 0; i < itemtotal; i += 1) { itematk[i] = 0; itemdef[i] = 0; itemmagic[i] = 0; canequip[i][1] = 0; canequip[i][2] = 0; canequip[i][3] = 0; if (itemtype[i] == "item") { scr_iteminfo(item[i]); shopitemname[i] = itemnameb; buyvalue[i] = value; } if (itemtype[i] == "armor") { scr_armorinfo(item[i]); shopitemname[i] = armornametemp; buyvalue[i] = value; itemdef[i] = armordftemp; canequip[i][1] = armorchar1temp; canequip[i][2] = armorchar2temp; canequip[i][3] = armorchar3temp; } if (itemtype[i] == "weapon") { scr_weaponinfo(item[i]); itematk[i] = weaponattemp; itemmagic[i] = weaponmagtemp; shopitemname[i] = weaponnametemp; canequip[i][1] = weaponchar1temp; canequip[i][2] = weaponchar2temp; canequip[i][3] = weaponchar3temp; buyvalue[i] = value; } } sell = 0; bought = 0; mainmessage = 0; minimenuy = 220; global.typer = 23; scr_84_set_draw_font("mainbig"); sidemessage = 0; selling = 0; global.msc = 0; glow = 0; shx = 130; soldo = 0; global.fe = 0; an = 0; global.fe = 0; siner = 0; shx = 0; guysiner = 0; talksiner = 0; shinetimer = 0; nothingcount = 0; selltype = "item"; selltotal = max(global.flag[64], 12); for (i = 0; i < selltotal; i++) { itemsellvalue[i] = 0; itemsellname[i] = ""; }