image_speed = 0; sndcon = 0; sndtimer = 0; dancetimer = 0 - (instance_number(object_index) * 2); image_xscale = 2; image_yscale = 2; global.charinstance[0] = obj_mainchara; global.charinstance[1] = global.cinstance[0]; global.charinstance[2] = global.cinstance[1]; con = 0; vspeed = -6; specturn = 0; if (room == room_cc_4f) { specturn = 1; vspeed = 0; hspeed = 6; } bullet = instance_create(x, y, obj_overworldbulletparent); bullet.sprite_index = spr_scissordancer_precise; with (bullet) { active = 1; target = 3; damage = 15; visible = 0; image_blend = c_red; image_alpha = 1; image_xscale = 2; image_yscale = 2; } myinteract = 0;