saucercount = 3; radius = 100; siner = 0; con = 0; myinteract = 0; image_speed = 0; image_xscale = 2; image_yscale = 2; if (x >= (room_width / 1.2)) saucercount = choose(4, 5, 6, 7, 8, 9, 10, 11, 12); multiplier = 2; collider = instance_create(x + 8, y + 22, obj_solidblock); collider.image_xscale = 4.2; collider.image_yscale = 3; fakeblock = 0; boss = 0; if (instance_find(object_index, 0) == id) boss = 1; loop = 99999;