scr_depth(); image_xscale = 2; image_yscale = 2; image_speed = 0; reached = false; startX = x; startY = y; image_alpha = 0.01; y -= 300; if (room == room_dw_mansion_dininghall) { y -= 200; dontalpha = 1; } fallspeed = 16; timer = 0; dontalpha = 0; if (dontalpha != 0) image_alpha = 1;