target = 43843743; damage = 1; star = 0; caster = 0; image_alpha = 0; image_xscale = 2; image_yscale = 2; image_speed = 1; for (i = 0; i < 10; i += 1) { prevx[i] = x; prevy[i] = y; } a = 0; targetx = 0; targety = 0; t = 0; tmax = 4; siner = 0; explode = 0; maxaft = 0; bolt_timer = 0; chosen_bolt = 0; final_bolt = 0; red = 0; battlemode = 1; if (global.fighting == 0) battlemode = 0;