image_index = t / 2; if (t >= 28) { with (obj_herosusie) visible = 1; instance_destroy(); } if (i_ex(target)) { if (t == 10) { snd_play(snd_rudebuster_swing); blast = instance_create(x + 40, y + 30, obj_rudebuster_bolt); blast.caster = caster; blast.target = target; blast.damage = damage; blast.star = star; if (red == 1) blast.red = 1; } } t += 1;