draw_self(); if (init == 1) { if (i_ex(obj_mouseTowerTrigger)) { if (obj_mouseTowerTrigger.controlled == id && obj_mouseTowerTrigger.rotate == true) mymoving = 1; else mymoving = 0; } if (pattern == 1) draw_sprite_ext(spr_mice3Tracks, 0 + mymoving, x, y, 2, 2, 0, image_blend, 1); else draw_sprite_ext(spr_mice3Tracks, 2 + mymoving, x, y, 2, 2, 0, image_blend, 1); }