if (init == 1) { for (i = 0; i <= tilemax; i++) { tile[i].x += (x - xprevious) tile[i].y += (y - yprevious) tile[i].image_alpha = image_alpha tile[i].image_blend = image_blend } } if (init == 1) { for (i = 0; i <= 20; i++) { if i_ex(staticTile[i]) staticTile[i].x += (x - xprevious) if i_ex(staticTile[i]) staticTile[i].y += (y - yprevious) if i_ex(staticTile[i]) staticTile[i].image_alpha = image_alpha if i_ex(staticTile[i]) staticTile[i].image_blend = image_blend } } if (init == 1) { hole.x += (x - xprevious) hole.y += (y - yprevious) hole.image_alpha = image_alpha hole.image_blend = image_blend } remx = xprevious remy = yprevious