draw_self(); if (rotate == true) { image_index = 0; if (left == true) draw_sprite_ext(spr_rotationController_directions, 0, x + 6, y + 20, 2, 2, 0, c_white, 1); if (right == true) draw_sprite_ext(spr_rotationController_directions, 2, x + 6, y + 20, 2, 2, 0, c_white, 1); if (down == true) draw_sprite_ext(spr_rotationController_directions, 1, x + 6, y + 20, 2, 2, 0, c_white, 1); } else { image_index = 1; }