if (con == 0) { rocketpunch = instance_create(x - 8, y - 132, obj_rocketpunch_fist); rocketpunch.hspeed = hspeed; rocketpunch.vspeed = vspeed; rocketpunch.friction = friction; con = 1; timer = 0; } if (con == 1) { timer++; if (timer == 30) { rocketpunch.con = 1; rocketpunch.friction = 0.5; vspeed = -8; friction = -4; con = 2; } }