if (y <= (((room_height / 2) + 180) - 620) && con == 0) { with (obj_rocketpunch_fist) instance_destroy(); con = 1; vspeed = 0; image_index = 8; shakeamt = 18; remx = x; remy = y; fade = instance_create(x, y, o_bq_whitefade); fade.dont_fade_out = 1; fade.depth = 795; alarm[0] = 60; } if (con == 1) { split = 1; image_xscale += (shakeamt / 100); image_yscale += (shakeamt / 100); drawwhite = 1; x = remx + random_range(-shakeamt, shakeamt); y = remy + random_range(-shakeamt, shakeamt); if (shakeamt > 0) shakeamt -= 0.8; else shakeamt = 0; }