image_xscale = 3; image_yscale = 3; con = 0; vspeed = -2; friction = -2; depth = o_boxingcontroller.depth; image_index = 0; drawwhite = 0; image_speed = 0; split = 0; splitfriction = 0.01; splittimer = 0; splity = 0; headsprite = o_boxingcontroller.headsprite; headcolor = make_color_hsv(global.flag[223] * 8, 255, 255); glow = 0;