if (play == 0) { snd_play(snd_bell); if (i_ex(obj_holemouse_block_clockwise)) { with (obj_holemouse_block_clockwise) reset = true; } if (i_ex(obj_holemouse_block_counterclockwise)) { with (obj_holemouse_block_counterclockwise) reset = true; } if (i_ex(obj_holemouse_block_clockwise_moveable)) { with (obj_holemouse_block_clockwise_moveable) reset = true; } play = 1; timer = 20; image_speed = 0.25; }