if (myinteract == 3) { if (!d_ex()) { global.interact = 0; myinteract = 0; with (obj_mainchara) onebuffer = 3; if (selfdestruct == true) alarm[0] = 2; } } if (room == room_dw_mansion_potBalance || room == room_dw_mansion_east_2f_c) scr_depth();