if (state == 3) { hurttimer -= 1; if (hurttimer < 0) state = 0; hurtshake += 1; if (hurtshake > 1) { if (shakex > 0) shakex -= 1; if (shakex < 0) shakex += 1; shakex = -shakex; hurtshake = 0; } draw_sprite_ext(spr_ralseib_shock_enemy, 0, x + shakex, y, 2, 2, 0, image_blend, 1); } if (state == 0) { siner += 1; thissprite = sprite_index; if (global.mercymod[myself] >= global.mercymax[myself]) thissprite = sprite_index; draw_sprite_ext(thissprite, siner / 5, x, y, 2, 2, 0, image_blend, 1); if (flash == 1) { fsiner += 1; d3d_set_fog(true, c_white, 0, 1); draw_sprite_ext(thissprite, siner / 5, x, y, 2, 2, 0, image_blend, (-cos(fsiner / 5) * 0.4) + 0.6); d3d_set_fog(false, c_black, 0, 0); } } if (becomeflash == 0) flash = 0; becomeflash = 0;