image_xscale = 0; image_yscale = 0; active = 0; grazed = 0; grazepoints = 5; timepoints = 5; target = 0; dont = 1; inv = 120; damage = 1; active = 0; image_alpha = 0; if (y < 50) y = 50; g = instance_create_ch1(x, y, obj_afterimage_grow_ch1); g.sprite_index = spr_smallbullet_outline_ch1; g.image_alpha = 1.4; g.xrate = 0.25; g.yrate = 0.25; g.image_xscale = 0; g.image_yscale = 0; special = 0; alarm[0] = 20;