difficulty = 1; times = 0; activetimer = 0; grazed = 0; grazepoints = 5; timepoints = 5; target = 0; dont = 1; inv = 120; damage = 124; active = 0; image_alpha = 0; image_speed = 0; if (!instance_exists(obj_heart_ch1)) instance_destroy(); jumpsiner = random(100); hspeed = -3 - random(1); jumpspeed = 8 + random(4); jumpheight = 50 + random(10); image_xscale = 2; image_yscale = 2;