dustparticle = instance_create_ch1(x + random(sprite_width - 10) + 10, y + 20 + random(sprite_height - 20), obj_animation_ch1); with (dustparticle) { sprite_index = spr_rabbick_dustorb_ch1; speed = 6; image_index = 1; direction = 10 + random(70); image_speed = 0.5; image_xscale = 2; image_yscale = 2; gravity_direction = 0; gravity = 0.7; friction = 0.4; image_alpha = 0.5; depth = 15; } if (blown == 1) { with (dustparticle) { image_alpha = 1; depth = -10; } }