scr_depth_alt(); draw_sprite(spr_thrash_wheel, image_index, x - 8, (y - 8) + (active * 8)); draw_self(); draw_sprite(spr_thrash_wheel, image_index, x + 8, (y - 8) + (active * 8)); tiltAmount = 0; if ((startX - x) > 325) tiltAmount = 30; if ((startX - x) < -325) tiltAmount = -30; image_angle = tiltAmount;