if (instance_exists(obj_controller_dw_mansion_east_1f_a)) obj_controller_dw_mansion_east_1f_a.triggered = 1; image_index = 1; snd_play(choose(snd_break1, snd_break2)); brokenpot = scr_dark_marker(x, y, sprite_index); brokenpot.image_index = 1; brokenpot.depth = 800000; if (room == room_dw_mansion_potBalance) alarm[0] = 1; instance_destroy();