timer++ if (x < (camerax() + 640)) sink = true if (sink == true) { if ((timer % 4) == 0) progress += 1 } xx = x + (sin(timer / 12)) * 6 yy = y + (sin(timer / 7)) * 4 draw_sprite_part_ext(spr_queenstatue_acid, 0, 0, 0, sprite_width, (sprite_height / 2 - progress), xx, (yy + progress * 2), 2, 2, c_white, 1) bubbleindex += 0.25 if (progress > 70) bubblealpha *= 0.8 draw_sprite_ext(spr_mansion_hands_bubbles, bubbleindex, (x - 14), (y + 118), 2, 2, 0, c_white, bubblealpha) if (bubblealpha < 0.01) instance_destroy() global.flag[429] = progress