timer++; if (x < (camerax() + 640)) sink = true; if (sink == true) { if ((timer % 4) == 0) progress += 1; } xx = x + (sin(timer / 12) * 6); yy = y + (sin(timer / 7) * 4); draw_sprite_part_ext(spr_queenstatue_acid, 0, 0, 0, sprite_width, (sprite_height / 2) - progress, xx, yy + (progress * 2), 2, 2, c_white, 1); bubbleindex += 0.25; if (progress > 70) bubblealpha *= 0.8; draw_sprite_ext(spr_mansion_hands_bubbles, bubbleindex, x - 14, y + 118, 2, 2, 0, c_white, bubblealpha); if (bubblealpha < 0.01) instance_destroy(); global.flag[429] = progress;