winetimer++; _remx = obj_queen_enemy.x + 29; _remy = obj_queen_enemy.y + 10; if (winetimer <= 15) { after = instance_create(x, y, obj_afterimage); after.x = x; after.y = y; after.image_speed = 0; after.image_xscale = image_xscale; after.image_yscale = image_yscale; after.sprite_index = sprite_index; after.depth = depth + 1; after.image_blend = c_lime; x = lerp(_idealx, _remx, winetimer / 15); y = lerp(_idealy, _remy, winetimer / 15); image_xscale = lerp(2, 0.4, winetimer / 15); image_yscale = lerp(2, 0.6, winetimer / 15); } if (winetimer == 15) image_speed = 1; if (winetimer >= 15) { x = _remx; y = _remy; } if (winetimer == 23) { image_speed = 0; obj_queen_enemy.wineglasscon = 0; shield = instance_create(obj_queen_enemy.x - 82, obj_queen_enemy.y - 100, obj_queenshield_enemy); shield.appearcon = 1; wine = instance_create(x, y, obj_queen_battlesolid_wine); wine.alpha2 = 0; instance_destroy(); }