image_xscale = 2; image_yscale = 2; image_speed = 0; image_blend = c_white; depth = -50; image_speed = 0; winetimer = 0; con = 0; siner = 0; introtimer = 0; timer = 0; angle_speed = 0; obj_queen_enemy.sprite_index = spr_queen_throw_wineglass; _remx = obj_queen_enemy.x + 29; _remy = obj_queen_enemy.y + 50; _idealx = x; _idealy = y; fill_yscale = 1; fill_yscale_gradual = 1;