depth = obj_queen_enemy.depth - 100; image_blend = c_green; image_alpha = 0.9; image_xscale = 0.1; image_yscale = 0.1; image_angle = 0; image_speed = 0; x += 34; y += 140; appeartimer = 0; siner = 0; con = 0; createeffect = 0; timer = 0; turn = 0; shieldsiner = 0; shieldstate = 0; shieldtimer = 0; appearcon = 0; queenhandx = 510; queenhandy = 115; idealx = x; shieldhurt = 0; shieldhurttimer = 0; shieldx = 0; shieldy = 0; shieldalpha = 1; shieldheight = sprite_get_height(sprite_index); shieldhpgradual = 0; imabouttobreak = 0; imabouttobreak_alpha = 0.4; imabouttobreak_siner = 0; shaketimer = 0;