for (i = 0; i < 9; i++) { after[i] = instance_create(x, y, obj_afterimage); after[i].image_speed = 0; after[i].sprite_index = spr_queenshield_break; after[i].image_xscale = image_xscale; after[i].image_yscale = image_yscale; after[i].image_index = i; after[i].speed = 8; after[i].friction = 0.4; after[i].depth = obj_queen_enemy.depth - 10; } after[0].direction = 110; after[1].direction = 70; after[2].direction = 90; after[3].direction = 0; after[4].direction = 180; after[5].speed = 0; after[5].friction = 0; after[6].direction = 225; after[7].direction = 270; after[8].direction = 315;