timer++; image_alpha -= 0.05; if (image_alpha <= 0) instance_destroy(); draw_set_alpha(image_alpha); draw_rectangle_color(x1 - timer, obj_queen_enemy.y - 83, x2 + timer, obj_queen_enemy.y + 240, c_lime, c_lime, c_lime, c_lime, true); draw_rectangle_color(x1 - (timer / 2), obj_queen_enemy.y - 83, x2 + (timer / 2), obj_queen_enemy.y + 240, c_lime, c_lime, c_lime, c_lime, true); draw_set_alpha(1);