swan = 0; if (room >= room_dw_mansion_acid_tunnel) { swan = 1; sprite_index = spr_swanboat; image_speed = 0.1; if (global.plot == 140 && global.flag[343] == 0) sprite_index = spr_swanboat_squish; } swanmaincharax = 80; swanmaincharay = 20; con = 0; contimer = 0; active = 0; wx = 2; wy = 0; image_xscale = 2; image_yscale = 2; msgtimer = 0; dotalk = 0; dospecialtalk = 0; dobackwardstalk = 0; talkcon = 0; specialtalkcon = 0; backwardstalkcon = 0; pause_x_move = false; pause_y_move = false; pause_auto_talk = false;