draw_self(); if (image_index >= 2) image_index -= 2; if (global.flag[8] == 0) draw_sprite_ext(sprite_index, 2, x, y, image_xscale, image_yscale, 0, c_white, flashamt); if (global.flag[8] == 1) draw_sprite_ext(sprite_index, 2, x, y, image_xscale, image_yscale, 0, c_white, flashamt / 4);