prefill = 0; fill = 0; state = 0; timer = 0; xx = 0; yy = -10; starttimer = 0; x = obj_growtangle.x; y = obj_growtangle.y + 58; xstart = x; ystart = y; image_blend = obj_growtangle.image_blend; image_speed = 0; depth = obj_growtangle.depth - 1; image_xscale = 2; image_yscale = 2; acidColor = c_white; if (scr_debug() && !obj_queen_enemy.whiteAcid) acidColor = #B5E61D; hurtbox = instance_create(x - 100, 400, obj_queen_wine_attack_bottom_hurtbox); instance_create(x, y, obj_queen_wineflass_pushin); starty = obj_queen_wineglass.y + 53; winewave = instance_create(x, starty, obj_queen_winewave); winewave.depth = obj_queen_wineglass.depth + 3; winewave.xspeed = -3; winewave.image_blend = acidColor; winewave.image_alpha = 0.5; winewave2 = instance_create(x, starty, obj_queen_winewave); winewave2.depth = obj_queen_wineglass.depth + 1; winewave2.image_blend = acidColor; winewave2.xspeed = 4;