scr_bullet_init(); destroyonhit = 0; image_angle = 90; gravity = 0.3; image_yscale = 2; image_xscale = 4; fillamount = 0; acidColor = c_white; if (scr_debug() && !obj_queen_enemy.whiteAcid) acidColor = #B5E61D; createdroplets = 0; if (instance_exists(obj_queen_enemy)) damage = global.monsterat[obj_queen_enemy.myself] * 5; if (instance_exists(obj_queen_bulletcontroller)) target = obj_queen_bulletcontroller.target; grazepoints = 4;