scr_bullet_init(); fuelbubble = irandom(4) == 4; direction = 90; speed = 2; siner = choose(0, 4 * pi); if (fuelbubble) image_blend = c_teal; image_xscale = 0.5; image_yscale = 0.5; depth = obj_queen_wineglass.depth; scale = 0.5; var d = instance_create(x, y, obj_queen_bubble_half); d.parent = self; d.depth = obj_queen_wineglass.depth - 1; d.image_alpha = 0.4; init = 0;