timer = 0; con = 0; variant = 0; init = 0; siner = 0; difficulty = obj_queen_enemy.phase - obj_queen_enemy.wirescut; bardlymercy = 0; lerpintimer = 0; ysave = y; image_speed = 0; image_xscale = 2; image_yscale = 2; y -= 200; depth = obj_queen_enemy.depth + 1; for (i = 0; i < 6; i += 1) { x1[i] = x; x2[i] = x; y1[i] = y - 30; y2[i] = -400; x_offset[i] = 0; visiblevine[i] = 1; }