timer = 0; timer2 = 0; bulletcount = 0; bulletcount2 = 0; con = 0; siner = 0; image_yscale = 0; image_xscale = 0; scale = 0; blowing = 0; image_speed = 0; blowstate = 0; original_image_speed = -1; place1 = 270; place2 = 270; difficulty = 0;