scr_bullet_init(); points_x[0] = x; points_y[0] = y; arraysize = 0; arrayoffset = 0; hspeed = random_range(2, 4) * sign(obj_growtangle.x - x); bounced = 0; gravity = 0.4; cardstart = 0; arraycap = 20; destroyonhit = 0;