scr_bullet_init(); fauxspeed = 10; direction = 180; scr_getboxbounds(); minx += 8; maxx -= 8; miny += 8; maxy -= 8; destroyonhit = 0; traillength = 25; init = 0; for (i = 0; i < 3; i++) { bouncepoint_x[i] = x; bouncepoint_y[i] = y; } hitbox[0] = self; sprite_index = spr_thrash_laser_hitbox; image_yscale = 0.25; for (i = 1; i < 3; i++) { hitbox[i] = instance_create(x, y, obj_regularbullet); hitbox[i].destroyonhit = 0; hitbox[i].sprite_index = spr_thrash_laser_hitbox; hitbox[i].image_yscale = 0.25; hitbox[i].visible = 0; } bouncecount = 0; bouncecap = 4;