smashed = 1; for (i = 0; i < 4; i++) { d = instance_create(x, y, obj_regularbullet); d.sprite_index = spr_spadebullet; d.updateimageangle = 1; d.gravity = 0.75; d.damage = damage; d.target = target; d.direction = 90 + (flip * (-25 + (i * 10) + irandom(10))); d.speed = 10; } obj_queen_search_flail.hitstun = 1; instance_destroy();